Cartoony 2
So I started thinking about how to create those extreme movements over a few frames and have it read correctly. I even wandered around work asking different people that I thought pulled it of well. And do you know what I found interesting? In a lot of cases it takes more frames to do the zippy/snappy/quick animation then it does for a more normal movement.
So what I've gathered the spacing would be something like this. Lets say we are animating a punch...
So you would have your fist pulled back..you would pull back some more for your antic, then you would slow out for say oh I dunno three frames. I'm talking just a little slow out, not a lot, then on that 4th frame you pop the arm out to past fully extended (overshooting your pose). Then you let it slow into its finish pose over 1-3 frames. So all your frames are favoring your start and end pose and there is nothing really in the middle.
I dunno. Give it a try and tell me what ya think. If you want to push the cartoony even more for that one frame of overshoot you could even scale the arm/hand and make it a little larger.
So what I've gathered the spacing would be something like this. Lets say we are animating a punch...
So you would have your fist pulled back..you would pull back some more for your antic, then you would slow out for say oh I dunno three frames. I'm talking just a little slow out, not a lot, then on that 4th frame you pop the arm out to past fully extended (overshooting your pose). Then you let it slow into its finish pose over 1-3 frames. So all your frames are favoring your start and end pose and there is nothing really in the middle.
I dunno. Give it a try and tell me what ya think. If you want to push the cartoony even more for that one frame of overshoot you could even scale the arm/hand and make it a little larger.

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