Hmmmmmm
So something I have been thinking about lately. How much detail should be put into an animation, and where should that detail be placed?
I'm curious how other people work. Personally, I try to put as much detail into my shots as I possibly can. I like to try new things, and experiment (something hard to do in the middle of crunch time.)
I think sometimes people don't always agree with my approach of going into uber subtle detail. You know...the kinda stuff that isn't even really noticeable on the computer unless you zoom way in and focus on one area. By no means do I think my approach is the only way, and heck for that matter I have no idea if it is the right way at all (still my first movie) hehe. But my thinking is....those things may go unnoticed on a computer screen, but when they're like 20ft tall in a theatre...things could look different. *shrugs*
I am starting to learn that you can't put the same amount of detail everywhere...well umm I mean you can, but ummmm I don't know. My experience with doing that has been that things become too busy. I think perhaps you need to think of your animation as a moving picture. Before you go "DUH THATS ALL ANIMATION IS...A SERIES OF MOVING PICTURES" hear me out. :)
When you draw a picture..I mean really draw a picture, you think about your staging and your composition. You think about how you can lead the eye where you want it to go...nothing is left unplanned. Why not put that in your animation. Of course there is staging and composition in your overall animation and posing, but why not also lead your viewers eye around with where the detail is emphasized. Think of it kinda like a moving composition that's purpose is to lead the eye where you want the audience to be looking. What are your thoughts?
I'm curious how other people work. Personally, I try to put as much detail into my shots as I possibly can. I like to try new things, and experiment (something hard to do in the middle of crunch time.)
I think sometimes people don't always agree with my approach of going into uber subtle detail. You know...the kinda stuff that isn't even really noticeable on the computer unless you zoom way in and focus on one area. By no means do I think my approach is the only way, and heck for that matter I have no idea if it is the right way at all (still my first movie) hehe. But my thinking is....those things may go unnoticed on a computer screen, but when they're like 20ft tall in a theatre...things could look different. *shrugs*
I am starting to learn that you can't put the same amount of detail everywhere...well umm I mean you can, but ummmm I don't know. My experience with doing that has been that things become too busy. I think perhaps you need to think of your animation as a moving picture. Before you go "DUH THATS ALL ANIMATION IS...A SERIES OF MOVING PICTURES" hear me out. :)
When you draw a picture..I mean really draw a picture, you think about your staging and your composition. You think about how you can lead the eye where you want it to go...nothing is left unplanned. Why not put that in your animation. Of course there is staging and composition in your overall animation and posing, but why not also lead your viewers eye around with where the detail is emphasized. Think of it kinda like a moving composition that's purpose is to lead the eye where you want the audience to be looking. What are your thoughts?

2 Comments:
I think it never hurts to put in "too much detail" as long as it doesn't detract from the main idea of the animation (which is hard for me being a newb).
You obviously enjoy it and it's a big part of your expression process. So I say keep at it as long as you feel it makes you a better animator/artist.
Hey, when DO you think about putting in the subtletlies? In the planning/blocking stage? When you are polishing it? Smoothing it out? Or is it one of those where you "feel" it out as you go, which is something I do (or try to do).
I try to plan as much of it as I can before I start. I'll draw thumbnails, shoot reference, and make a list of things I want to do. Most of the subtle details are figured out then.
There is still plenty of stuff that pops up while I'm working on the animation though, and I always try to do a few passes at the end to see if I can think of anything else to add.
Post a Comment
<< Home